
Chaosium is selling it for about $85 and many UK distributors are selling it for about £85, and despite the improvements and glossy hardback format it's not worth £85. And despite the numerous changes it's easy to convert previous editions to 7th editions.įinally the rule book comes with two adventures, both of which are new.ħth edition is however rather expensive. At last the game has been dragged kicking and screaming into the 21st century. 7th edition is just as simple as previous versions but it's far more dynamic. I haven't even mentioned rules like Pushing and Bonus/Penalty Dice.Īll the changes are for the better. And characters now have the option to fight back instead of dodging, which makes combat more of a two-way process.Īnd these are just some of the changes. For example all unarmed attacks and attacks with simple weapons use the same skill (Brawling). The weapon proficiency skill list has been streamlined so a competent fighter needs fewer skills. The Skill list has been overhauled and new rules allow for varying degrees of success, which replace the Resistance Table in previous editions.So an Extreme Success beats a Hard Success, and a Hard Success beats a Regular Success.

Optional rules enable players to spend Luck points to turn failed Skill rolls into successes, and to increase Luck in the same way as Skills. Luck has been divorced from POW and is now a discrete Characteristic. For example an actor derives half his points from EDU and have from APP. Occupational skill points are no longer derived solely from EDU. The other players, the Investigators, will find it useful to have one or more copies of the Investigator Handbook, containing expanded rules for cīetween 1st and 6th edition the Call of Cthulhu rules hardly changed, but 7th edition introduces some real changes.Changes include:Ĭharacteristic values have been multiplied by five placing human values in the percentile range and saving the need for mental arithmetic during play. You must have at least one copy of this book to play Call of Cthulhu. It is intended for use by the Keeper of Arcane Lore (the Keeper) "" that player who will present the adventure to the other players. This book, the Keeper Rulebook, contains the core rules, background, guidance, spells, and monsters of the game. You and your companions may very well decide the fate of the world. Within strange and forgotten tomes of lore you discover revelations that man was not meant to know. You encounter sanity-blasting entities, monsters, and insane cultists. Playing the role of steadfast investigators, you travel to strange and dangerous places, uncover foul plots, and stand against the terrors of the Cthulhu Mythos.

It is a game of secrets, mysteries, and horror. NOTE: the 7th edition is the most current version of the CoC rules.Call of Cthulhu is a tabletop roleplaying game based upon the worlds of H. It's so much fun that you might find in 30 years you and your friends are running a Lovecraftian historical society! The HPLHS urges caution when playing this game. The other players, the Investigators, should have one or more copies of the Investigator Handbook, containing expanded rules for character creation, skills, occupations, equipment, and more.Ĭall of Cthulhu, 7th edition, is backwards-compatible with all other available Chaosium titles and includes a guide for any conversion needed.

It is intended for use by the Keeper of Arcane Lore (the Keeper) - that player who will present the adventure to the other players. When the stars are right they shall again walk the earth.Ĭall of Cthulhu is a tabletop roleplaying game based upon the worlds of H. They sleep now, some deep within the earth or beneath the sea. Originally they came to this world from the stars. Traces of their cyclopean cities can still be found on remote islands, buried amid the shifting desert sands, and in the frozen wastes of the polar extremes. The Old Ones ruled the earth aeons before the rise of man.
